(If you’re especially keen, there are videos running them down)įinally, the audio cues for ultimates are different depending on whether it’s a teammate or an enemy. So if you hear clunking footsteps, for example, even though there’s a heavy teammate nearby, the game is still telling you something: each character – barring Zenyatta, who floats – has a different sound effect for their footsteps. Overwatch’s incredible sound design is all about information, and it’s worth realising that your teammates’ actions are dialled-down and the enemy has higher priority. The barrier has 200HP but can absorb a single attack greater than that value before disappearing, meaning it has incredible utility against something like Junkrat’s Rip-Tire ultimate or even D.Va’s self-destruct – pop a barrier on yourself and any nearby teammate, and you’ll emerge unscathed from the explosion.
To briefly return to the Russian bicep queen, Zarya is built around applying a barrier to herself and teammates, and it has one very special property. Dash into their vicinity and the shots bounce off you like confetti. The whole point of D.Va is that her health pool is disproportionately stacked with armour, and therefore she’s the choice counter for teams attacking with Tracers and Soldier 76. This is super-effective against high-frequency low-damage weapons, where every shot will be affected, and less so against single-shot big-damage weapons like rockets.Īs a practical example take the oft-misunderstood tank D.Va, sometimes seen as a poor alternative to the Reinhardts and Winstons. Much more importantly, having armour as any part of your health pool reduces the damage of incoming fire for as long as it’s there. Hence, with the shield-heavy Zarya, the character’s being set up to bait shots with her shields before dropping her barrier to absorb the fire and power-up (which lets the shield regenerate.) We could go into endless depth but it’s important to understand some basics about how the different types of HP operate: health and armour doesn’t regenerate (unless you’re certain support classes), but shields do regenerate. Last week, Activision Blizzard said that over 20 employees had "exited" the company and another 20 had faced "other types of disciplinary action" following investigations into sexual harassment and discrimination claims.This is one of the first things Overwatch explains, and it’s pretty clear that a lot of players didn’t take it in. In August, Blizzard said it was necessary to change McCree's name "to something better that represents what Overwatch stands for," and that it will be "more thoughtful and discerning about adding real world references in future Overwatch content." "The cowboy he was rode into the sunset, and Cole Cassidy faced the world at dawn."Īs of October 26th, McCree's name in Overwatch will be changed to Cole Cassidy. "To make this new Overwatch better - to make things right - he had to be honest with his team and himself," Blizzard continues.
But in every cowboy's life, there comes a time when he has to stop and make a stand." "Running from his past meant running from himself, and each passing year only widened the divide between who he had been and what he had become. "The first thing a renegade loses is their name, and this one gave up his long ago," Blizzard writes on Twitter. Comments Overwatch's cowboy hero McCree is to be renamed later this week to Cole Cassidy, as Blizzard attempts to distance itself from former designer Jesse McCree after his involvement in the "Cosby Suite" scandal.īlizzard first announced that a change was in the works back in August, not long after California's harassment lawsuit against the company came to light, and the former Blizzard employee Jesse McCree was named as participating in the" Cosby Suite" incident.