- #Pluraleyes 4 with final cut pro 7 how to#
- #Pluraleyes 4 with final cut pro 7 for mac#
- #Pluraleyes 4 with final cut pro 7 full#
MC6 is a powerhouse and used all over the industry. I cannot say! It depends on your needs! FCP X is revolutionary in its design and will I am sure become a great platform. For now, CS6 is the best editing system for me. I am not as fast or confident with CS6 yet but I am getting there… Does this mean I won’t still keep checking out Final Cut X? Of course not. In some ways I miss editing on Final Cut, and in other ways I don’t. Yeah the 5k stuff struggles on my laptop and I have to drop resolution, but you can do it. One of the projects I am editing currently is a documentary with epic, F3, a f100,5dmk2 footage all on the same timeline, all native. Multi-format timelines with NO TRANSCODING? Brilliant! I can even mix 24p and 25p on the same timeline.
#Pluraleyes 4 with final cut pro 7 for mac#
It’s also better for mac users without Nvidia cards as the Open CL means we can get the Mercury Engine working on non-Nvidia graphics cards. Since getting CS6, I have been sinking my teeth into it and found it incredibly rewarding and exactly what I needed FCP to become. It’s not that FCP7 was getting slower for me, I just knew I could work a lot faster than it was letting me. This was about 6 months ago and I was still using FCP 7 after trying the other systems as described above and needed to find a replacement I was happy with. When I was offered the chance to BETA test CS6 I jumped at it.
#Pluraleyes 4 with final cut pro 7 full#
Especially as without an Nvidia card I wasn’t getting the full speed benefits of the Mercury Playback Engine. I tested out Premiere CS5.5 last year and found its interface clunky and unattractive but with nice features. MC6 finally opening up to 3rd party plug ins is a huge step for it. It’s fast, stable and easy to use, and the price has crashed down since I first went freelance. Keeping up to speed on it for me is essential, even though it is not something I use professionally right now. MC6 is a huge improvement and is one of the best editing platforms out there.
So I messed around with the Avid MC5.5 and now 6. Just a different way of editing, I wanted FCP 8 essentially. The problem is that, when it came out, it simply was not a replacement for FCP 7. I am sure I will give it another try at some point. I bought it, tried it and went back to 7. But it didn’t and still doesn’t do a lot of what I want. A revolutionary editing system that is very progressive and bold. I desperately wanted a Final Cut Studio 4. Speed performance just stayed where it was. It barely used any of my system’s memory. It didn’t use the hardware of my fancy new Macbook Pros or iMacs or Mac Pros. But for over 3 years it stayed stuck where it was. I am incredibly fast on it and I can almost edit blindfolded. Once I made that investment, I stuck with it and used Final Cut Pro 7 very happily ever since then. I knew it well and Avid was still too expensive for me and (at the time) needed additional hardware. When I went freelance 6 and a half years ago, I invested in Final Cut Studio as it was the most affordable editing solution for me.
Way better than FCP 1 but very expensive. I loved it and could afford it! At work I trained up on Avid Newscutter and Media Composer. I used this for personal stuff on my Mac. My first editing experience on an NLE (Non Linear Editor) was Final Cut Pro 1.
#Pluraleyes 4 with final cut pro 7 how to#
Knowing how to edit makes you a better shooter. First time I cut my own work, I said “Who the f*** shot this?!” ? I didn’t hold shots long enough, didn’t get enough coverage…etc, etc. No “Apple Z” – you had to make hard decisions and stick with them.
I learnt to edit tape to tape about 16 years ago at Sky News whilst working as a News Cameraman. I have no financial relationship with Adobe. The improvements as detailed below convinced me to go with the CS6. I have all the main NLEs and I have been BETA testing CS6 for a few months. ETHICS STATEMENT: I have not been paid by Adobe to use Premiere.